diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-19 03:42:35 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-19 03:42:35 +0000 |
commit | 271d5c55260cc8a0198938f3259f793e3957e3e3 (patch) | |
tree | 9e4ffbb7a47bb7e027aee5b01cb2665532e2b391 /ui/gameMainSelector.cpp | |
parent | Remove lots of stuff not required or superseded with ImGui use (diff) | |
download | ilt-271d5c55260cc8a0198938f3259f793e3957e3e3.tar.bz2 ilt-271d5c55260cc8a0198938f3259f793e3957e3e3.tar.xz ilt-271d5c55260cc8a0198938f3259f793e3957e3e3.zip |
Remove unrequired UIShader
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 7878eb4..55d0ae0 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -13,10 +13,10 @@ GameMainSelector::GameMainSelector(const Camera * c) : camera {c} { } constexpr ScreenAbsCoord TargetPos {5, 45}; void -GameMainSelector::render(const UIShader & shader) const +GameMainSelector::render() const { if (target) { - target->render(shader); + target->render(); } } @@ -86,7 +86,7 @@ GameMainSelector::Component::handleInput(const SDL_Event &) } void -GameMainSelector::Component::render(const UIShader &) +GameMainSelector::Component::render() { } |