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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /ui/gameMainSelector.cpp
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r--ui/gameMainSelector.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index a817f69..23ae8c0 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -33,10 +33,10 @@ GameMainSelector::render(const UIShader & shader, const Position & parentPos) co
}
void
-GameMainSelector::render(const SceneShader & shader) const
+GameMainSelector::render(const SceneShader & shader, const Frustum & frustum) const
{
if (target) {
- target->render(shader);
+ target->render(shader, frustum);
}
}
@@ -115,6 +115,6 @@ GameMainSelector::Component::render(const UIShader &, const UIComponent::Positio
}
void
-GameMainSelector::Component::render(const SceneShader &) const
+GameMainSelector::Component::render(const SceneShader &, const Frustum &) const
{
}