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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-05 22:16:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-05 22:16:56 +0000 |
commit | 2454b5449bbda815eb15327476e376d0d3a39617 (patch) | |
tree | 405643f93a6e8eb2cd3f8b38a17649fd2f85f5a6 /ui/gameMainSelector.cpp | |
parent | Have Camera keep an array of frustum plane definitions (diff) | |
download | ilt-2454b5449bbda815eb15327476e376d0d3a39617.tar.bz2 ilt-2454b5449bbda815eb15327476e376d0d3a39617.tar.xz ilt-2454b5449bbda815eb15327476e376d0d3a39617.zip |
Move camera out of gl folder, it's not OpenGL specific
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index e9642ec..a817f69 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -7,7 +7,7 @@ #include <game/selectable.h> #include <game/terrain.h> #include <game/worldobject.h> // IWYU pragma: keep -#include <gfx/gl/camera.h> +#include <gfx/camera.h> #include <optional> #include <stream_support.h> #include <typeinfo> |