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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-05 22:16:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-05 22:16:56 +0000
commit2454b5449bbda815eb15327476e376d0d3a39617 (patch)
tree405643f93a6e8eb2cd3f8b38a17649fd2f85f5a6 /ui/gameMainSelector.cpp
parentHave Camera keep an array of frustum plane definitions (diff)
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Move camera out of gl folder, it's not OpenGL specific
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r--ui/gameMainSelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index e9642ec..a817f69 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -7,7 +7,7 @@
#include <game/selectable.h>
#include <game/terrain.h>
#include <game/worldobject.h> // IWYU pragma: keep
-#include <gfx/gl/camera.h>
+#include <gfx/camera.h>
#include <optional>
#include <stream_support.h>
#include <typeinfo>