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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /ui/editNetwork.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'ui/editNetwork.h')
-rw-r--r-- | ui/editNetwork.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h index 2ae467d..ae887bd 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -18,7 +18,7 @@ public: bool click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> &) override; bool move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> &) override; bool handleInput(const SDL_Event & e, const UIComponent::Position &) override; - void render(const SceneShader &) const override; + void render(const SceneShader &, const Frustum &) const override; void render(const UIShader & shader, const UIComponent::Position & pos) const override; using NetworkClickPos = std::variant<GlobalPosition3D, Node::Ptr>; @@ -26,7 +26,7 @@ public: class Builder { public: virtual ~Builder() = default; - virtual void render(const SceneShader & shader) const; + virtual void render(const SceneShader & shader, const Frustum &) const; virtual std::string hint() const = 0; virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) = 0; virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) = 0; |