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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /ui/editNetwork.cpp
parentRename Shader to SceneShader (diff)
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'ui/editNetwork.cpp')
-rw-r--r--ui/editNetwork.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp
index 991cbc3..754053b 100644
--- a/ui/editNetwork.cpp
+++ b/ui/editNetwork.cpp
@@ -51,7 +51,7 @@ EditNetwork::render(const SceneShader & shader) const
{
if (builder) {
blue.bind();
- shader.setModel(Location {}, SceneShader::Program::StaticPos);
+ shader.absolute.use();
builder->render(shader);
}
}