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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
commit30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch)
treebf1f424ee3c92516d652934cf502ee06f60c57e5 /ui/builders
parentSimplify vector addition/subtraction with differnt types (diff)
parentRemove wireframe mode from test renders (diff)
downloadilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.bz2
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Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
Diffstat (limited to 'ui/builders')
-rw-r--r--ui/builders/freeExtend.cpp6
-rw-r--r--ui/builders/straight.cpp6
2 files changed, 6 insertions, 6 deletions
diff --git a/ui/builders/freeExtend.cpp b/ui/builders/freeExtend.cpp
index 47356c3..db127e6 100644
--- a/ui/builders/freeExtend.cpp
+++ b/ui/builders/freeExtend.cpp
@@ -19,7 +19,7 @@ BuilderFreeExtend::move(
candidateLinks.objects = network->candidateJoins(*p1, p->pos);
}
else if (const auto p = geoData->intersectRay(ray)) {
- candidateLinks.objects = network->candidateExtend(*p1, *p);
+ candidateLinks.objects = network->candidateExtend(*p1, p->first);
}
else {
candidateLinks.removeAll();
@@ -42,8 +42,8 @@ BuilderFreeExtend::click(
p1 = p->pos;
}
else if (const auto p = geoData->intersectRay(ray)) {
- network->addExtend(*p1, *p);
- p1 = *p;
+ network->addExtend(*p1, p->first);
+ p1 = p->first;
}
}
else {
diff --git a/ui/builders/straight.cpp b/ui/builders/straight.cpp
index 0c4a3e2..43f5ec8 100644
--- a/ui/builders/straight.cpp
+++ b/ui/builders/straight.cpp
@@ -16,7 +16,7 @@ BuilderStraight::move(
{
if (p1) {
if (const auto p = geoData->intersectRay(ray)) {
- candidateLinks.objects = network->candidateStraight(*p1, *p);
+ candidateLinks.objects = network->candidateStraight(*p1, p->first);
}
else {
candidateLinks.removeAll();
@@ -32,12 +32,12 @@ BuilderStraight::click(
case SDL_BUTTON_LEFT:
if (const auto p = geoData->intersectRay(ray)) {
if (p1) {
- create(network, *p1, *p);
+ create(network, *p1, p->first);
candidateLinks.removeAll();
p1.reset();
}
else {
- p1 = p;
+ p1 = p->first;
}
}
return;