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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:42:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:42:46 +0000
commitc89a633f59d0e393695c10f28c4ba8635eadffba (patch)
tree0e06a281efc2da637ebc19dca38f160e86516d9f /thirdparty
parentRemove VertexArrayObject and supporting non-DSA gl_traits helpers (diff)
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Replace glContainer with glAllocator
glContainer is no longer required, as we can use std::vector with a custom allocator which uses OpenGL buffers for storage. Minor irritation is that the mapped buffers aren't guaranteed to be flushed in the tests, so sometimes we're missing bits in a test render.
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