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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 00:59:34 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | d0ea1598abdb55c98ca8daea857f6fca77119928 (patch) | |
tree | 57bf784f00554b11197363d67c3750c92eabd61f /thirdparty | |
parent | Cull terrain meshes from render that don't cast a shadow into the frustum (diff) | |
download | ilt-d0ea1598abdb55c98ca8daea857f6fca77119928.tar.bz2 ilt-d0ea1598abdb55c98ca8daea857f6fca77119928.tar.xz ilt-d0ea1598abdb55c98ca8daea857f6fca77119928.zip |
Rebalance shadow band distribution
Extends the initial band from around 34m to around 100m.
Diffstat (limited to 'thirdparty')
0 files changed, 0 insertions, 0 deletions