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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-03 21:31:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-03 21:31:54 +0000 |
commit | 5d9849266e11043deefdd18b4701c7e9c289f37e (patch) | |
tree | d43e7f97613dd6231b9d900758ed89e37b1851d5 /thirdparty/openmesh/glmcompat.h | |
parent | Don't request a specific OpenGL version, just check we get something sufficie... (diff) | |
parent | Implement terrain intersect ray (diff) | |
download | ilt-5d9849266e11043deefdd18b4701c7e9c289f37e.tar.bz2 ilt-5d9849266e11043deefdd18b4701c7e9c289f37e.tar.xz ilt-5d9849266e11043deefdd18b4701c7e9c289f37e.zip |
Psycho-rebased branch terrain on top of main
Diffstat (limited to 'thirdparty/openmesh/glmcompat.h')
-rw-r--r-- | thirdparty/openmesh/glmcompat.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/thirdparty/openmesh/glmcompat.h b/thirdparty/openmesh/glmcompat.h new file mode 100644 index 0000000..708b1a6 --- /dev/null +++ b/thirdparty/openmesh/glmcompat.h @@ -0,0 +1,29 @@ +#pragma once + +#include <OpenMesh/Core/Mesh/Traits.hh> +#include <glm/geometric.hpp> +#include <glm/vec3.hpp> + +namespace glm { + template<length_t L, typename T, qualifier Q> + auto + norm(const vec<L, T, Q> & v) + { + return length(v); + } + + template<length_t L, typename T, qualifier Q, typename S> + auto + vectorize(vec<L, T, Q> & v, S scalar) + { + v = vec<L, T, Q> {static_cast<T>(scalar)}; + } +} + +namespace OpenMesh { + template<glm::length_t L, typename T, glm::qualifier Q> struct vector_traits<glm::vec<L, T, Q>> { + using vector_type = glm::vec<L, T, Q>; + using value_type = T; + static constexpr glm::length_t size_ = L; + }; +} |