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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 00:56:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | b992bc4902feb22666407067ece3fb4acbcb8d6a (patch) | |
tree | dc0b35623d439c0bb4d84a4c26a68e403520d9c1 /thirdparty/gl.xml | |
parent | Add a spike of terrain in test-render (diff) | |
download | ilt-b992bc4902feb22666407067ece3fb4acbcb8d6a.tar.bz2 ilt-b992bc4902feb22666407067ece3fb4acbcb8d6a.tar.xz ilt-b992bc4902feb22666407067ece3fb4acbcb8d6a.zip |
Cull terrain meshes from render that don't cast a shadow into the frustum
Diffstat (limited to 'thirdparty/gl.xml')
0 files changed, 0 insertions, 0 deletions