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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-12 02:59:12 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-12 02:59:12 +0000 |
| commit | f70cbc0dade14cf07cad774ffc8f5c903b1a5ea8 (patch) | |
| tree | 6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /thirdparty/ctre | |
| parent | Perfectly forward range when materializing (diff) | |
| download | ilt-f70cbc0dade14cf07cad774ffc8f5c903b1a5ea8.tar.bz2 ilt-f70cbc0dade14cf07cad774ffc8f5c903b1a5ea8.tar.xz ilt-f70cbc0dade14cf07cad774ffc8f5c903b1a5ea8.zip | |
Split Terrain::generateMeshes into smaller functions
Also removes incorrect optimisation that a tile's AABB could be assumed
from tile base position; in fact some faces cross the boundaries and the
AABB needs to account for this.
Diffstat (limited to 'thirdparty/ctre')
0 files changed, 0 insertions, 0 deletions
