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authorDan Goodliffe <dan@randomdan.homeip.net>2025-02-24 01:28:14 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-02-24 01:28:14 +0000
commitef08a08617a1541d8aa1862d8bcfe049dcb57998 (patch)
treeabfcb0e0146a29deead395b0a730acaf8b01dc47 /test/test-render.cpp
parentMerge branch 'terrain-deform-2' (diff)
parentNew hardcoded test rail network (diff)
downloadilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.tar.bz2
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Merge remote-tracking branch 'origin/terrain-for-networks'
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 3966f28..3c453bd 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -30,11 +30,10 @@ class TestScene : public SceneProvider {
RailVehicleClassPtr brush47rvc;
std::shared_ptr<RailVehicle> train1, train2;
RailLinks rail;
- std::shared_ptr<GeoData> gd = std::make_shared<GeoData>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1));
std::shared_ptr<Environment> env = std::make_shared<Environment>();
- Terrain terrain {gd};
- Water water {gd};
+ std::shared_ptr<Terrain> terrain = std::make_shared<Terrain>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1));
+ Water water {terrain};
public:
TestScene()
@@ -71,7 +70,7 @@ public:
void
content(const SceneShader & shader) const override
{
- terrain.render(shader);
+ terrain->render(shader);
water.render(shader);
rail.render(shader);
std::ranges::for_each(gameState->assets, [&shader](const auto & asset) {
@@ -95,7 +94,7 @@ public:
void
shadows(const ShadowMapper & shadowMapper) const override
{
- terrain.shadows(shadowMapper);
+ terrain->shadows(shadowMapper);
std::ranges::for_each(gameState->assets, [&shadowMapper](const auto & asset) {
if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
renderable->shadows(shadowMapper);
@@ -167,15 +166,14 @@ BOOST_AUTO_TEST_CASE(terrain)
ss.camera.setView({310000000, 490000000, 600000}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
class TestTerrain : public SceneProvider {
- std::shared_ptr<GeoData> gd
- = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc"));
- Terrain terrain {gd};
- Water water {gd};
+ std::shared_ptr<Terrain> terrain
+ = std::make_shared<Terrain>(GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc"));
+ Water water {terrain};
void
content(const SceneShader & shader) const override
{
- terrain.render(shader);
+ terrain->render(shader);
water.render(shader);
}
@@ -194,7 +192,7 @@ BOOST_AUTO_TEST_CASE(terrain)
void
shadows(const ShadowMapper & shadowMapper) const override
{
- terrain.shadows(shadowMapper);
+ terrain->shadows(shadowMapper);
}
};