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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 00:51:13 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit870ca4cd15b24b78d85da793c3e236ab2dfdb4a2 (patch)
tree6e262aead08d04f782caf803296a1c49ce1c53e6 /test/test-render.cpp
parentInitialise shadow bounding box to light view point (diff)
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Add a spike of terrain in test-render
Very fake, but casts a clear shadow.
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index f205b89..8390d25 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -38,6 +38,8 @@ class TestScene : public SceneProvider {
public:
TestScene()
{
+ terrain->point(GeoData::VertexHandle {517}).z = 100'000;
+ terrain->generateMeshes();
gameState->assets = AssetFactory::loadAll(RESDIR);
brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(gameState->assets.at("brush-47"));
std::random_device randomdev {};