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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-09 20:14:51 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-09 20:14:54 +0000 |
commit | 42e16ad8ad853c6e97d7eb6718ee0f78b868be30 (patch) | |
tree | 3a91a5922b3557132da271339a665576a7ad714a /test/test-render.cpp | |
parent | Split GeoData mesh basics into a subclass (diff) | |
download | ilt-42e16ad8ad853c6e97d7eb6718ee0f78b868be30.tar.bz2 ilt-42e16ad8ad853c6e97d7eb6718ee0f78b868be30.tar.xz ilt-42e16ad8ad853c6e97d7eb6718ee0f78b868be30.zip |
Combine GeoData and Terrain class hierarchies
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r-- | test/test-render.cpp | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 3966f28..3c453bd 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -30,11 +30,10 @@ class TestScene : public SceneProvider { RailVehicleClassPtr brush47rvc; std::shared_ptr<RailVehicle> train1, train2; RailLinks rail; - std::shared_ptr<GeoData> gd = std::make_shared<GeoData>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1)); std::shared_ptr<Environment> env = std::make_shared<Environment>(); - Terrain terrain {gd}; - Water water {gd}; + std::shared_ptr<Terrain> terrain = std::make_shared<Terrain>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1)); + Water water {terrain}; public: TestScene() @@ -71,7 +70,7 @@ public: void content(const SceneShader & shader) const override { - terrain.render(shader); + terrain->render(shader); water.render(shader); rail.render(shader); std::ranges::for_each(gameState->assets, [&shader](const auto & asset) { @@ -95,7 +94,7 @@ public: void shadows(const ShadowMapper & shadowMapper) const override { - terrain.shadows(shadowMapper); + terrain->shadows(shadowMapper); std::ranges::for_each(gameState->assets, [&shadowMapper](const auto & asset) { if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) { renderable->shadows(shadowMapper); @@ -167,15 +166,14 @@ BOOST_AUTO_TEST_CASE(terrain) ss.camera.setView({310000000, 490000000, 600000}, glm::normalize(glm::vec3 {1, 1, -0.5F})); class TestTerrain : public SceneProvider { - std::shared_ptr<GeoData> gd - = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")); - Terrain terrain {gd}; - Water water {gd}; + std::shared_ptr<Terrain> terrain + = std::make_shared<Terrain>(GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")); + Water water {terrain}; void content(const SceneShader & shader) const override { - terrain.render(shader); + terrain->render(shader); water.render(shader); } @@ -194,7 +192,7 @@ BOOST_AUTO_TEST_CASE(terrain) void shadows(const ShadowMapper & shadowMapper) const override { - terrain.shadows(shadowMapper); + terrain->shadows(shadowMapper); } }; |