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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /test/test-render.cpp
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 3c453bd..080e635 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -68,14 +68,14 @@ public:
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain->render(shader);
- water.render(shader);
- rail.render(shader);
- std::ranges::for_each(gameState->assets, [&shader](const auto & asset) {
+ terrain->render(shader, frustum);
+ water.render(shader, frustum);
+ rail.render(shader, frustum);
+ std::ranges::for_each(gameState->assets, [&shader, &frustum](const auto & asset) {
if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
- renderable->render(shader);
+ renderable->render(shader, frustum);
}
});
}
@@ -171,10 +171,10 @@ BOOST_AUTO_TEST_CASE(terrain)
Water water {terrain};
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain->render(shader);
- water.render(shader);
+ terrain->render(shader, frustum);
+ water.render(shader, frustum);
}
void
@@ -219,9 +219,9 @@ BOOST_AUTO_TEST_CASE(railnet)
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- net.render(shader);
+ net.render(shader, frustum);
}
void