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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /test/test-render.cpp | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r-- | test/test-render.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 3c453bd..080e635 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -68,14 +68,14 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Frustum & frustum) const override { - terrain->render(shader); - water.render(shader); - rail.render(shader); - std::ranges::for_each(gameState->assets, [&shader](const auto & asset) { + terrain->render(shader, frustum); + water.render(shader, frustum); + rail.render(shader, frustum); + std::ranges::for_each(gameState->assets, [&shader, &frustum](const auto & asset) { if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) { - renderable->render(shader); + renderable->render(shader, frustum); } }); } @@ -171,10 +171,10 @@ BOOST_AUTO_TEST_CASE(terrain) Water water {terrain}; void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Frustum & frustum) const override { - terrain->render(shader); - water.render(shader); + terrain->render(shader, frustum); + water.render(shader, frustum); } void @@ -219,9 +219,9 @@ BOOST_AUTO_TEST_CASE(railnet) } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Frustum & frustum) const override { - net.render(shader); + net.render(shader, frustum); } void |