summaryrefslogtreecommitdiff
path: root/test/test-assetFactory.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /test/test-assetFactory.cpp
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r--test/test-assetFactory.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 6036721..02f0202 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -38,10 +38,10 @@ public:
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}});
- objects.apply(&Renderable::render, shader);
+ objects.apply(&Renderable::render, shader, frustum);
}
void