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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-03 21:31:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-03 21:31:54 +0000
commit5d9849266e11043deefdd18b4701c7e9c289f37e (patch)
treed43e7f97613dd6231b9d900758ed89e37b1851d5 /test/perf-terrain.cpp
parentDon't request a specific OpenGL version, just check we get something sufficie... (diff)
parentImplement terrain intersect ray (diff)
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Psycho-rebased branch terrain on top of main
Diffstat (limited to 'test/perf-terrain.cpp')
-rw-r--r--test/perf-terrain.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp
new file mode 100644
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--- /dev/null
+++ b/test/perf-terrain.cpp
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+#include <benchmark/benchmark.h>
+#include <game/terrain2.h>
+
+namespace {
+ const TerrainMesh tm {FIXTURESDIR "height/SD19.asc"};
+
+ void
+ terrain_findPoint(benchmark::State & state)
+ {
+ for (auto _ : state) {
+ benchmark::DoNotOptimize(tm.findPoint({315555, 495556}));
+ }
+ }
+}
+
+BENCHMARK(terrain_findPoint);
+
+BENCHMARK_MAIN();