summaryrefslogtreecommitdiff
path: root/test/perf-assetFactory.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-10 18:45:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-10 18:45:13 +0100
commitb25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a (patch)
tree469ffd495b9114ff7f7a7ccca75e4a1977c1f662 /test/perf-assetFactory.cpp
parentSupport loading textures from an in memory buffer (diff)
downloadilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.tar.bz2
ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.tar.xz
ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.zip
First cut loading assets using assimp
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs
Diffstat (limited to 'test/perf-assetFactory.cpp')
-rw-r--r--test/perf-assetFactory.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/test/perf-assetFactory.cpp b/test/perf-assetFactory.cpp
index c90ac52..147e4ba 100644
--- a/test/perf-assetFactory.cpp
+++ b/test/perf-assetFactory.cpp
@@ -14,6 +14,17 @@ brush47xml_load(benchmark::State & state)
}
}
+static void
+foliagexml_load(benchmark::State & state)
+{
+ TestMainWindow window;
+
+ for (auto _ : state) {
+ benchmark::DoNotOptimize(AssetFactory::loadXML(RESDIR "/foliage.xml"));
+ }
+}
+
BENCHMARK(brush47xml_load);
+BENCHMARK(foliagexml_load);
BENCHMARK_MAIN();