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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-18 14:55:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-18 14:55:33 +0000
commitc54004cc4003698cd4583ea49e50f8993a9f953b (patch)
tree25df848e7440b7727545e29bf2556250d43f3eaa /test/fixtures/height/SD19.asc
parent2D vector_normal to work on any arithmetic (diff)
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Don't make arbitrary changes to mesh for triangle corners
Making these arbitrary changes can lead to inverted adjacent faces, instead just: a) use the near node where it is, or b) create the edge split along its length without lateral movement Removes the check that these are already used and/or boundaries as they're not being changed now anyway.
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