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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
commit30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch)
treebf1f424ee3c92516d652934cf502ee06f60c57e5 /test/Jamfile.jam
parentSimplify vector addition/subtraction with differnt types (diff)
parentRemove wireframe mode from test renders (diff)
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Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
Diffstat (limited to 'test/Jamfile.jam')
-rw-r--r--test/Jamfile.jam3
1 files changed, 2 insertions, 1 deletions
diff --git a/test/Jamfile.jam b/test/Jamfile.jam
index 733ef05..cce4513 100644
--- a/test/Jamfile.jam
+++ b/test/Jamfile.jam
@@ -12,6 +12,7 @@ project : requirements
<define>BOOST_TEST_DYN_LINK
<define>RESDIR=\\\"$(res)/\\\"
<define>FIXTURESDIR=\\\"$(fixtures)/\\\"
+ <define>GLM_FORCE_SWIZZLE
<variant>debug:<warnings>pedantic
<variant>debug:<warnings-as-errors>on
<variant>debug:<cflags>-Wnon-virtual-dtor
@@ -46,7 +47,7 @@ lib test : [ glob *.cpp : test-*.cpp perf-*.cpp ] ;
run test-collection.cpp ;
run test-maths.cpp ;
run test-lib.cpp ;
-run test-geoData.cpp : -- : fixtures/height/SD19.asc : <library>test ;
+run test-geoData.cpp : -- : [ sequence.insertion-sort [ glob-tree $(fixtures)/geoData : *.json ] fixtures/height/SD19.asc ] : <library>test ;
run test-network.cpp : : : <library>test ;
run test-persistence.cpp : -- : [ sequence.insertion-sort [ glob-tree $(fixtures)/json : *.json ] ] : <library>test ;
run test-text.cpp : -- : test-glContainer : <library>test ;