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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 18:45:13 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 18:45:13 +0100 |
commit | b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a (patch) | |
tree | 469ffd495b9114ff7f7a7ccca75e4a1977c1f662 /res | |
parent | Support loading textures from an in memory buffer (diff) | |
download | ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.tar.bz2 ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.tar.xz ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.zip |
First cut loading assets using assimp
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs
Diffstat (limited to 'res')
-rw-r--r-- | res/foliage.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/res/foliage.xml b/res/foliage.xml new file mode 100644 index 0000000..1b0a1aa --- /dev/null +++ b/res/foliage.xml @@ -0,0 +1,9 @@ +<?xml version="1.0"?> +<ilt p.id="assetFactory"> + <assimp path="shapespark-low-poly-plants-kit.fbx"/> + <asset p.typeid="Foliage" id="Tree-01-1" name="Tree-01-1"> + <bodyMesh id="body"> + <use type="Tree-01-1"/> + </bodyMesh> + </asset> +</ilt> |