From b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe <dan@randomdan.homeip.net> Date: Mon, 10 Apr 2023 18:45:13 +0100 Subject: First cut loading assets using assimp This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs --- res/foliage.xml | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 res/foliage.xml (limited to 'res') diff --git a/res/foliage.xml b/res/foliage.xml new file mode 100644 index 0000000..1b0a1aa --- /dev/null +++ b/res/foliage.xml @@ -0,0 +1,9 @@ +<?xml version="1.0"?> +<ilt p.id="assetFactory"> + <assimp path="shapespark-low-poly-plants-kit.fbx"/> + <asset p.typeid="Foliage" id="Tree-01-1" name="Tree-01-1"> + <bodyMesh id="body"> + <use type="Tree-01-1"/> + </bodyMesh> + </asset> +</ilt> -- cgit v1.2.3