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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-12 19:21:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-12 19:21:09 +0000
commitc922efb8514fde12131d147e892cde31dc408929 (patch)
tree809017746f941ab07f910a3f170e347eaa8450e7 /res/lights.xml
parentFull implementation passing through light defs from vertex data (diff)
downloadilt-c922efb8514fde12131d147e892cde31dc408929.tar.bz2
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Tweak street light definition
Diffstat (limited to 'res/lights.xml')
-rw-r--r--res/lights.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/res/lights.xml b/res/lights.xml
index a395306..6c051c3 100644
--- a/res/lights.xml
+++ b/res/lights.xml
@@ -7,7 +7,7 @@
<use type="cylinder" scale="0.05,0.05,1.5" position="0,-0.1,4" rotation="-1.5,0,0" colour="lightslategray"/>
<use type="cuboid" position="0,1.400,4.060" scale=".14,.3,0.07" colour="lightslategray"/>
</bodyMesh>
- <spotLight position="0,1400,4100" direction="0,0.1,-1" colour=".9,.9,.9" kq="0.1" arc="1.5"/>
+ <spotLight position="0,1400,4100" direction="0,0.1,-1" colour=".9,.9,.9" kq="0.3" arc="1.8"/>
</asset>
<!-- yes I'm hacking some floor to light up as though its a bush -->
<asset p.typeid="Foliage" id="floor" name="floor">