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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-09 20:18:17 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-09 20:18:17 +0000
commit00f25bcce58789ad0f8082406f233de461d7ccf2 (patch)
treecf6b1c22b31ba4a7c5531f4fe71c461a8cc09f9a /res/lights.xml
parentAdd the Illuminator (type) and Light (instance) classes (diff)
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Add lights resource set and test scene
Diffstat (limited to 'res/lights.xml')
-rw-r--r--res/lights.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/res/lights.xml b/res/lights.xml
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+<?xml version="1.0"?>
+<ilt p.id="assetFactory">
+ <asset p.typeid="Illuminator" id="r-light" name="r-light">
+ <bodyMesh id="body">
+ <use type="cylinder" scale="0.12,0.12,1" colour="lightslategray"/>
+ <use type="cylinder" scale="0.07,0.07,3" position="0,0,1" colour="lightslategray"/>
+ <use type="cylinder" scale="0.05,0.05,1.5" position="0,0.1,4" rotation="1.5,0,0" colour="lightslategray"/>
+ </bodyMesh>
+ </asset>
+ <!-- yes I'm hacking some floor to light up as though its a bush -->
+ <asset p.typeid="Foliage" id="floor" name="floor">
+ <bodyMesh id="body">
+ <use type="plane" scale="10,10,0" colour="#aaaaaa"/>
+ </bodyMesh>
+ </asset>
+</ilt>