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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 19:36:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 22:16:48 +0000 |
commit | 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch) | |
tree | 68a80976a247836bbb1eecc835af437e3489fbb7 /res/basicShader.vs | |
parent | First cut modernizing and sanitizing (diff) | |
download | ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.bz2 ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.xz ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.zip |
Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'res/basicShader.vs')
-rw-r--r-- | res/basicShader.vs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/res/basicShader.vs b/res/basicShader.vs deleted file mode 100644 index e673548..0000000 --- a/res/basicShader.vs +++ /dev/null @@ -1,18 +0,0 @@ -#version 120
-
-attribute vec3 position;
-attribute vec2 texCoord;
-attribute vec3 normal;
-
-varying vec2 texCoord0;
-varying vec3 normal0;
-
-uniform mat4 MVP;
-uniform mat4 Normal;
-
-void main()
-{
- gl_Position = MVP * vec4(position, 1.0);
- texCoord0 = texCoord;
- normal0 = (Normal * vec4(normal, 0.0)).xyz;
-}
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