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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 19:36:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 22:16:48 +0000 |
commit | 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch) | |
tree | 68a80976a247836bbb1eecc835af437e3489fbb7 /mesh.cpp | |
parent | First cut modernizing and sanitizing (diff) | |
download | ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.bz2 ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.xz ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.zip |
Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'mesh.cpp')
-rw-r--r-- | mesh.cpp | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/mesh.cpp b/mesh.cpp deleted file mode 100644 index 8c304b3..0000000 --- a/mesh.cpp +++ /dev/null @@ -1,75 +0,0 @@ -#include "mesh.h"
-#include "obj_loader.h"
-#include "vertex.hpp"
-#include <glm/glm.hpp>
-#include <memory>
-#include <vector>
-
-Mesh::Mesh(const std::string & fileName) : Mesh(OBJModel(fileName).ToIndexedModel()) { }
-
-Mesh::Mesh(const IndexedModel & model) :
- m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {model.indices.size()}
-{
- glGenVertexArrays(1, &m_vertexArrayObject);
- glBindVertexArray(m_vertexArrayObject);
-
- glGenBuffers(NUM_BUFFERS, m_vertexArrayBuffers.data());
-
- glBindBuffer(GL_ARRAY_BUFFER, m_vertexArrayBuffers[POSITION_VB]);
- glBufferData(
- GL_ARRAY_BUFFER, sizeof(model.positions[0]) * model.positions.size(), &model.positions[0], GL_STATIC_DRAW);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
-
- glBindBuffer(GL_ARRAY_BUFFER, m_vertexArrayBuffers[TEXCOORD_VB]);
- glBufferData(
- GL_ARRAY_BUFFER, sizeof(model.texCoords[0]) * model.texCoords.size(), &model.texCoords[0], GL_STATIC_DRAW);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
-
- glBindBuffer(GL_ARRAY_BUFFER, m_vertexArrayBuffers[NORMAL_VB]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(model.normals[0]) * model.normals.size(), &model.normals[0], GL_STATIC_DRAW);
- glEnableVertexAttribArray(2);
- glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vertexArrayBuffers[INDEX_VB]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(model.indices[0]) * model.indices.size(), &model.indices[0],
- GL_STATIC_DRAW);
-
- glBindVertexArray(0);
-}
-
-Mesh::Mesh(Vertex * vertices, unsigned int numVertices, unsigned int * indices, unsigned int numIndices) :
- Mesh {[vertices, numVertices, indices, numIndices]() {
- IndexedModel model;
-
- for (unsigned int i = 0; i < numVertices; i++) {
- model.positions.push_back(vertices[i].GetPos());
- model.texCoords.push_back(vertices[i].GetTexCoord());
- model.normals.push_back(vertices[i].GetNormal());
- }
-
- for (unsigned int i = 0; i < numIndices; i++) {
- model.indices.push_back(indices[i]);
- }
-
- return model;
- }()}
-{
-}
-
-Mesh::~Mesh()
-{
- glDeleteBuffers(NUM_BUFFERS, m_vertexArrayBuffers.data());
- glDeleteVertexArrays(1, &m_vertexArrayObject);
-}
-
-void
-Mesh::Draw()
-{
- glBindVertexArray(m_vertexArrayObject);
-
- glDrawElementsBaseVertex(GL_TRIANGLES, m_numIndices, GL_UNSIGNED_INT, nullptr, 0);
-
- glBindVertexArray(0);
-}
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