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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
commit64ede41ebaade64ad6705f7f55ca4a778a156481 (patch)
tree6d2fbc64cd28d272fe3f5bbf79ddd41ecc5e2626 /lib
parentRefactor glArrays to better expose underlying types (diff)
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Wrap up some low level texture operations in glTexture classHEADmain
Fixes previously hard coded billboard texture size.
Diffstat (limited to 'lib')
-rw-r--r--lib/glArrays.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/lib/glArrays.h b/lib/glArrays.h
index 3327d8a..48bd577 100644
--- a/lib/glArrays.h
+++ b/lib/glArrays.h
@@ -123,8 +123,6 @@ template<size_t N> using glVertexArrays = glManagedArray<Detail::glNamed, N, &gl
using glVertexArray = glManagedSingle<Detail::glNamed, &glGenVertexArrays, &glDeleteVertexArrays>;
template<size_t N> using glBuffers = glManagedArray<Detail::glNamed, N, &glGenBuffers, &glDeleteBuffers>;
using glBuffer = glManagedSingle<Detail::glNamed, &glGenBuffers, &glDeleteBuffers>;
-template<size_t N> using glTextures = glManagedArray<Detail::glNamed, N, &glGenTextures, &glDeleteTextures>;
-using glTexture = glManagedSingle<Detail::glNamed, &glGenTextures, &glDeleteTextures>;
template<size_t N> using glFrameBuffers = glManagedArray<Detail::glNamed, N, &glGenFramebuffers, &glDeleteFramebuffers>;
using glFrameBuffer = glManagedSingle<Detail::glNamed, &glGenFramebuffers, &glDeleteFramebuffers>;
template<size_t N>