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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
commit | b6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch) | |
tree | a487df54853522f973ed987006e787117804b9eb /lib/ray.cpp | |
parent | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff) | |
parent | Move remaining split/plane functions to use library (diff) | |
download | ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.bz2 ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.xz ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.zip |
Merge branch 'model-factory-textures'
Diffstat (limited to 'lib/ray.cpp')
-rw-r--r-- | lib/ray.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/lib/ray.cpp b/lib/ray.cpp index acbb807..f9e3311 100644 --- a/lib/ray.cpp +++ b/lib/ray.cpp @@ -1,6 +1,12 @@ #include "ray.hpp" #include <algorithm> +Ray +Ray::fromPoints(glm::vec3 start, glm::vec3 p) +{ + return {start, glm::normalize(p - start)}; +} + float Ray::distanceToLine(const glm::vec3 & p1, const glm::vec3 & e1) const { |