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authorDan Goodliffe <dan@randomdan.homeip.net>2025-05-10 13:00:14 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-05-10 13:00:14 +0100
commitdf0c41c0b29ad2507623e86c78f8113aa8024aa0 (patch)
tree37d168ffd10276b16d39d7127926b277cc3cf2f1 /lib/maths.h
parentSimplified genCurveDef for 1 direction (diff)
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New genCurveDef for 2 directions
Based on formula/code from https://www.ryanjuckett.com/biarc-interpolation/ Produces smoother curves instead of equal curves. Removes need for that awful formula for finding the radius of said curves which has a tendency to blow up to infinity, and if not that then crazy rounding/accuracy errors.
Diffstat (limited to 'lib/maths.h')
-rw-r--r--lib/maths.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/lib/maths.h b/lib/maths.h
index 68b45da..2999d01 100644
--- a/lib/maths.h
+++ b/lib/maths.h
@@ -8,6 +8,7 @@
#include <glm/gtc/constants.hpp>
#include <numeric>
#include <optional>
+#include <ranges>
#include <stdexcept>
#include <utility>
@@ -288,6 +289,15 @@ sq(T value)
return value * value;
}
+template<glm::length_t L, typename T, glm::qualifier Q>
+auto
+vectorMagSquared(const glm::vec<L, T, Q> & val)
+{
+ return std::ranges::fold_left(std::views::iota(0, L), T {}, [&val](auto total, auto axis) {
+ return total + sq(val[axis]);
+ });
+}
+
template<glm::qualifier Q = glm::defaultp>
constexpr glm::vec<3, int64_t, Q>
crossProduct(const glm::vec<3, int64_t, Q> & valueA, const glm::vec<3, int64_t, Q> & valueB)
@@ -403,6 +413,15 @@ linesIntersectAt(const glm::vec<2, T, Q> Aabs, const glm::vec<2, T, Q> Babs, con
return Aabs + CVec {(b1 * c2) / -determinant, (a1 * c2) / determinant};
}
+template<std::floating_point T> constexpr auto EPSILON = 0.0001F;
+
+template<std::floating_point T>
+auto
+isWithinLimit(T lhs, T rhs, T limit = EPSILON<T>)
+{
+ return std::abs(lhs - rhs) <= limit;
+}
+
template<Arithmetic T, glm::qualifier Q = glm::defaultp>
std::pair<glm::vec<2, T, Q>, bool>
find_arc_centre(glm::vec<2, T, Q> start, Rotation2D startDir, glm::vec<2, T, Q> end, Rotation2D endDir)