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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-20 16:24:14 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-20 16:24:14 +0100 |
commit | 5b6a6f3b241fea6d19521ddbb705e27d5e4c0268 (patch) | |
tree | 2c7fd705a6cff4be087f62b9ce940b413f8942b4 /lib/maths.cpp | |
parent | Misc readability fixes (diff) | |
download | ilt-5b6a6f3b241fea6d19521ddbb705e27d5e4c0268.tar.bz2 ilt-5b6a6f3b241fea6d19521ddbb705e27d5e4c0268.tar.xz ilt-5b6a6f3b241fea6d19521ddbb705e27d5e4c0268.zip |
Move lots of maths helpers to inline, constexpr, templates
Always for working with different dimensions/types
Diffstat (limited to 'lib/maths.cpp')
-rw-r--r-- | lib/maths.cpp | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/lib/maths.cpp b/lib/maths.cpp index f527881..3a9bf9b 100644 --- a/lib/maths.cpp +++ b/lib/maths.cpp @@ -19,103 +19,6 @@ flat_orientation(const Direction3D & diff) return (std::isnan(e[0][0])) ? oneeighty : e; } -// Helper to lookup into a matrix given an xy vector coordinate -template<typename M, typename I> -inline auto & -operator^(M & m, glm::vec<2, I> xy) -{ - return m[xy.x][xy.y]; -} - -// Create a matrix for the angle, given the targets into the matrix -template<typename M, typename I> -inline auto -rotation(typename M::value_type a, glm::vec<2, I> c1, glm::vec<2, I> s1, glm::vec<2, I> c2, glm::vec<2, I> ms2) -{ - M m(1); - sincosf(a, m ^ s1, m ^ c1); - m ^ c2 = m ^ c1; - m ^ ms2 = -(m ^ s1); - return m; -} - -// Create a flat (2D) transformation matrix -glm::mat2 -rotate_flat(float a) -{ - return rotation<glm::mat2, glm::length_t>(a, {0, 0}, {0, 1}, {1, 1}, {1, 0}); -} - -// Create a yaw transformation matrix -glm::mat4 -rotate_yaw(float a) -{ - return rotation<glm::mat4, glm::length_t>(a, {0, 0}, {1, 0}, {1, 1}, {0, 1}); -} - -// Create a roll transformation matrix -glm::mat4 -rotate_roll(float a) -{ - return rotation<glm::mat4, glm::length_t>(a, {0, 0}, {2, 0}, {2, 2}, {0, 2}); -} - -// Create a pitch transformation matrix -glm::mat4 -rotate_pitch(float a) -{ - return rotation<glm::mat4, glm::length_t>(a, {1, 1}, {1, 2}, {2, 2}, {2, 1}); -} - -// Create a combined yaw, pitch, roll transformation matrix -glm::mat4 -rotate_ypr(Rotation3D a) -{ - return rotate_yaw(a.y) * rotate_pitch(a.x) * rotate_roll(a.z); -} - -glm::mat4 -rotate_yp(Rotation2D a) -{ - return rotate_yp(a.y, a.x); -} - -glm::mat4 -rotate_yp(Angle yaw, Angle pitch) -{ - return rotate_yaw(yaw) * rotate_pitch(pitch); -} - -float -vector_yaw(const Direction2D & diff) -{ - return std::atan2(diff.x, diff.y); -} - -float -vector_pitch(const Direction3D & diff) -{ - return std::atan(diff.z); -} - -float -round_frac(const float & v, const float & frac) -{ - return std::round(v / frac) * frac; -} - -float -normalize(float ang) -{ - while (ang > pi) { - ang -= two_pi; - } - while (ang <= -pi) { - ang += two_pi; - } - return ang; -} - static_assert(pow(1, 0) == 1); static_assert(pow(1, 1) == 1); static_assert(pow(1, 2) == 1); |