diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:06:36 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:06:36 +0100 |
commit | 30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch) | |
tree | bf1f424ee3c92516d652934cf502ee06f60c57e5 /lib/maths.cpp | |
parent | Simplify vector addition/subtraction with differnt types (diff) | |
parent | Remove wireframe mode from test renders (diff) | |
download | ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.bz2 ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.xz ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.zip |
Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain:
* Terrain self shadowing is common and handled poorly
* Odd, but mathematically correct patterns/stripes in feature boundaries
Neither of these relate directly to deformation.
Diffstat (limited to 'lib/maths.cpp')
-rw-r--r-- | lib/maths.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/lib/maths.cpp b/lib/maths.cpp index 68662fc..51e27fe 100644 --- a/lib/maths.cpp +++ b/lib/maths.cpp @@ -4,6 +4,11 @@ #include <glm/gtx/rotate_vector.hpp> #include <glm/gtx/transform.hpp> +Arc::Arc(const RelativePosition2D & dir0, const RelativePosition2D & dir1) : + Arc {vector_yaw(dir0), vector_yaw(dir1)} { } + +Arc::Arc(const Angle anga, const Angle angb) : pair {anga, (angb < anga) ? angb + two_pi : angb} { } + glm::mat4 flat_orientation(const Direction3D & diff) { @@ -76,7 +81,7 @@ rotate_yp(Rotation2D a) } float -vector_yaw(const Direction3D & diff) +vector_yaw(const Direction2D & diff) { return std::atan2(diff.x, diff.y); } |