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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-01 16:44:19 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-01 16:44:19 +0000 |
commit | 7c03d93c367b842c464dca30e121bc4c20547c36 (patch) | |
tree | 6df340dc3b0bd16f6ced2a051a68fc8a3c67a08c /lib/glVertexArrays.h | |
parent | First iteration with font/text support (diff) | |
download | ilt-7c03d93c367b842c464dca30e121bc4c20547c36.tar.bz2 ilt-7c03d93c367b842c464dca30e121bc4c20547c36.tar.xz ilt-7c03d93c367b842c464dca30e121bc4c20547c36.zip |
Generic solution for glGen/glDel arrays, then tidy-up the uses
Diffstat (limited to 'lib/glVertexArrays.h')
-rw-r--r-- | lib/glVertexArrays.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/lib/glVertexArrays.h b/lib/glVertexArrays.h deleted file mode 100644 index 803206a..0000000 --- a/lib/glVertexArrays.h +++ /dev/null @@ -1,64 +0,0 @@ -#ifndef GLVERTEXARRAYS_H -#define GLVERTEXARRAYS_H - -#include <GL/glew.h> -#include <algorithm> // IWYU pragma: keep -#include <array> -#include <cstddef> -#include <special_members.hpp> - -class glVertexArraysBase { -protected: - static void gen(GLsizei, GLuint *); - static void del(GLsizei, const GLuint *); -}; - -template<size_t N> class glVertexArrays : glVertexArraysBase { -public: - glVertexArrays() - { - gen(N, ids.data()); - } - - ~glVertexArrays() - { - del(N, ids.data()); - } - - NO_COPY(glVertexArrays); - CUSTOM_MOVE(glVertexArrays); - - // NOLINTNEXTLINE(hicpp-explicit-conversions) - operator GLuint() const - { - static_assert(N == 1, "Implicit cast only if N == 1"); - return ids.front(); - } - - auto - operator[](size_t n) const - { - return ids[n]; - } - -private: - std::array<GLuint, N> ids {}; -}; - -template<size_t N> glVertexArrays<N>::glVertexArrays(glVertexArrays<N> && src) noexcept : ids {src.ids} -{ - std::fill(src.ids.begin(), src.ids.end(), -1); -} - -template<size_t N> -glVertexArrays<N> & -glVertexArrays<N>::operator=(glVertexArrays<N> && src) noexcept -{ - ids = src.ids; - std::fill(src.ids.begin(), src.ids.end(), -1); - return *this; -} - -using glVertexArray = glVertexArrays<1>; - -#endif |