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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 15:08:14 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 15:08:14 +0000 |
| commit | 7d0aef9f4e3536110959e5b6b6da85f8750ac91e (patch) | |
| tree | 84bb22f4ab4e29d6d67f18b77a679f5c62e6b213 /lib/enumDetails.h | |
| parent | Add BillboardProgram to SceneShader (diff) | |
| download | ilt-7d0aef9f4e3536110959e5b6b6da85f8750ac91e.tar.bz2 ilt-7d0aef9f4e3536110959e5b6b6da85f8750ac91e.tar.xz ilt-7d0aef9f4e3536110959e5b6b6da85f8750ac91e.zip | |
Billboard foliage
Partition the instances by within/without the view frustum, then by
proximity to the view point and within/without the sunlight shadow
frustum. Use billboards for far away/out of view instances.
Diffstat (limited to 'lib/enumDetails.h')
0 files changed, 0 insertions, 0 deletions
