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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 12:02:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 13:47:50 +0000
commit1d77f1ca38f88b79a39b418fe3dc7899887d186a (patch)
tree03c59728039e1eaa56924d088a2b256f9a0cd2e0 /lib/collections.h
parentRename shader source in keeping with glsl expectations (diff)
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Tidy networkCurve shaders
Arrays for start/end position/angle, smaller centre position, dynamic segment count based on max error, calculate distance in tessellation evaluation, use start/end position directly to avoid rounding errors at joins. See https://schneide.blog/2025/05/21/calculating-the-number-of-segments-for-accurate-circle-rendering/
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