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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 12:02:06 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 13:47:50 +0000 |
| commit | 1d77f1ca38f88b79a39b418fe3dc7899887d186a (patch) | |
| tree | 03c59728039e1eaa56924d088a2b256f9a0cd2e0 /iwyu.json | |
| parent | Rename shader source in keeping with glsl expectations (diff) | |
| download | ilt-1d77f1ca38f88b79a39b418fe3dc7899887d186a.tar.bz2 ilt-1d77f1ca38f88b79a39b418fe3dc7899887d186a.tar.xz ilt-1d77f1ca38f88b79a39b418fe3dc7899887d186a.zip | |
Tidy networkCurve shaders
Arrays for start/end position/angle, smaller centre position, dynamic
segment count based on max error, calculate distance in tessellation
evaluation, use start/end position directly to avoid rounding errors at
joins.
See https://schneide.blog/2025/05/21/calculating-the-number-of-segments-for-accurate-circle-rendering/
Diffstat (limited to 'iwyu.json')
0 files changed, 0 insertions, 0 deletions
