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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
| commit | 5126582accd4af607184946200f5a937ff8d6b69 (patch) | |
| tree | 4418890fee58c4ae2a7ada8e41bdfa46df897157 /glsl.jam | |
| parent | Refactor glMappedBufferWriter into a DSA wrapper for std::span (diff) | |
| download | ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.bz2 ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.xz ilt-5126582accd4af607184946200f5a937ff8d6b69.zip | |
Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'glsl.jam')
| -rw-r--r-- | glsl.jam | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -18,7 +18,7 @@ generators.register-standard glsl.embed : GL_FRAGMENT_SHADER : CPP(%-frag) H(%-f class m4-scanner : common-scanner { rule pattern ( ) { - return "s?include\\(`([^']*)'\\)" ; + return "#include *\"([^\"]*)\"" ; } } @@ -34,12 +34,12 @@ type.set-scanner GL_GENERIC_SHADER : m4-scanner ; actions glsl.embed { set -e - m4 -I$(2:D) -DSOURCE=$(2) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) $(2) > $(1[3])$(2:S) + glslangValidator -E $(2) | grep -v '#line' > $(1[3])$(2:S) glslangValidator -l $(1[3])$(2:S) mv $(1[3])$(2:S) $(1[3]) clang-format -i $(1[3]) - m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.h.m4 > $(1[2]) - m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.cpp.m4 > $(1[1]) + m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(SHADER_TYPE) lib/embed-glsl.h.m4 > $(1[2]) + m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(SHADER_TYPE) lib/embed-glsl.cpp.m4 > $(1[1]) clang-format -i $(1[1]) $(1[2]) } @@ -48,5 +48,5 @@ rule glsl.embed ( targets * : sources * : properties * ) NOUPDATE $(targets[2]) ; DEPENDS $(targets[2]) : lib/embed-glsl.h.m4 ; DEPENDS $(targets[1]) $(targets[3]) : lib/embed-glsl.cpp.m4 ; - OPTIONS on $(targets) = [ type.type $(sources) ] ; + SHADER_TYPE on $(targets) = [ type.type $(sources) ] ; } |
