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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 00:59:34 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commitd0ea1598abdb55c98ca8daea857f6fca77119928 (patch)
tree57bf784f00554b11197363d67c3750c92eabd61f /glsl.jam
parentCull terrain meshes from render that don't cast a shadow into the frustum (diff)
downloadilt-d0ea1598abdb55c98ca8daea857f6fca77119928.tar.bz2
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Rebalance shadow band distribution
Extends the initial band from around 34m to around 100m.
Diffstat (limited to 'glsl.jam')
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