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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:07:31 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:07:31 +0000 |
commit | 27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5 (patch) | |
tree | 0bd869d0dd1e1920d96ecd4bfd2ad0f290baec5b /gfx | |
parent | Support saving a depth texture (diff) | |
download | ilt-27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5.tar.bz2 ilt-27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5.tar.xz ilt-27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5.zip |
Fixed point shadow shader doesn't need normal/texture data
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index 9e1cc62..75c04c4 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -1,8 +1,6 @@ #version 330 core layout(location = 0) in vec3 position; -layout(location = 1) in vec3 normal; -layout(location = 2) in vec2 tex; uniform mat4 viewProjection; |