From 27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 4 Dec 2022 17:07:31 +0000 Subject: Fixed point shadow shader doesn't need normal/texture data --- gfx/gl/shaders/shadowFixedPoint.vs | 2 -- 1 file changed, 2 deletions(-) (limited to 'gfx') diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index 9e1cc62..75c04c4 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -1,8 +1,6 @@ #version 330 core layout(location = 0) in vec3 position; -layout(location = 1) in vec3 normal; -layout(location = 2) in vec2 tex; uniform mat4 viewProjection; -- cgit v1.2.3