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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:21:23 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:21:23 +0100
commit30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb (patch)
tree7e782f51affa8a2a40cf47e6ba69335a1289b2be /gfx/renderable.h
parentFix VertexArrayConfigurator with derived classes (diff)
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Have Renderable manage all instance lights
Spot and point lights now existing in Renderable, the vertex data contains the owning parent object's index in CommonLocationData, the render step is just a single draw call.
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r--gfx/renderable.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h
index b0a42f2..7f4f52e 100644
--- a/gfx/renderable.h
+++ b/gfx/renderable.h
@@ -1,6 +1,8 @@
#pragma once
+#include "gfx/gl/glVertexArray.h"
#include "gfx/gl/instanceVertices.h"
+#include "gfx/models/lights.h"
#include "gl_traits.h"
#include <glm/mat3x3.hpp>
#include <special_members.h>
@@ -20,7 +22,7 @@ public:
virtual void preFrame(const Frustum &, const Frustum &);
virtual void render(const SceneShader & shader, const Frustum &) const = 0;
- virtual void lights(const SceneShader & shader) const;
+ static void lights(const SceneShader & shader);
virtual void shadows(const ShadowMapper & shadowMapper, const Frustum &) const;
virtual void updateStencil(const ShadowStenciller & lightDir) const;
@@ -37,10 +39,17 @@ public:
using CommonLocationData = InstanceVertices<CommonLocation>;
using CommonLocationInstance = CommonLocationData::InstanceProxy;
-
std::shared_ptr<CommonLocationData> locationData;
-
static std::weak_ptr<CommonLocationData> commonLocationData;
+
+ using CommonSpotLights = InstanceVertices<SpotLightVertex>;
+ std::shared_ptr<CommonSpotLights> spotLights;
+ static std::weak_ptr<CommonSpotLights> commonSpotLights;
+ using CommonPointLights = InstanceVertices<PointLightVertex>;
+ std::shared_ptr<CommonPointLights> pointLights;
+ static std::weak_ptr<CommonPointLights> commonPointLights;
+ std::shared_ptr<glVertexArray> instancesSpotLightVAO, instancesPointLightVAO;
+ static std::weak_ptr<glVertexArray> commonInstancesSpotLightVAO, commonInstancesPointLightVAO;
};
template<> struct gl_traits<InstanceVertices<Renderable::CommonLocation>::InstanceProxy> {