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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-26 18:04:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 13:41:37 +0000
commit1e08193a1678675ac5869b76e8a2339f6de5b773 (patch)
treec9a47be9f06f69a06be2f43d371a88e1c507669e /gfx/renderable.h
parentTidy the preFrame logic into a single function in SceneRenderer (diff)
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Support for the BillboardPainter
Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene.
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r--gfx/renderable.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h
index ea72bb6..d0870ad 100644
--- a/gfx/renderable.h
+++ b/gfx/renderable.h
@@ -6,6 +6,7 @@ class SceneShader;
class Frustum;
class ShadowMapper;
class ShadowStenciller;
+class BillboardPainter;
class Renderable {
public:
@@ -19,4 +20,5 @@ public:
virtual void shadows(const ShadowMapper & shadowMapper, const Frustum &) const;
virtual void updateStencil(const ShadowStenciller & lightDir) const;
+ virtual void updateBillboard(const BillboardPainter &) const;
};