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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-10 02:12:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch)
tree5163df40e57c4c55b4a6035e699572bd55b0d7cf /gfx/renderable.h
parentSimplify ShadowMapper with AxisAlignedBoundingBox (diff)
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Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r--gfx/renderable.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h
index 9fbeccd..140c570 100644
--- a/gfx/renderable.h
+++ b/gfx/renderable.h
@@ -15,7 +15,7 @@ public:
virtual void render(const SceneShader & shader, const Frustum &) const = 0;
virtual void lights(const SceneShader & shader) const;
- virtual void shadows(const ShadowMapper & shadowMapper) const;
+ virtual void shadows(const ShadowMapper & shadowMapper, const Frustum &) const;
virtual void updateStencil(const ShadowStenciller & lightDir) const;
};