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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
commit | d4c073a18adaed73973f34c6c39fc15664d9211d (patch) | |
tree | 44536af3af0284ab75eae79ef81a5e4452019269 /gfx/models | |
parent | Add helper operator to perform vec3*mat4 and perspective divide (diff) | |
parent | Remove old hard coded asset factory test, run entirely from XML load and rend... (diff) | |
download | ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.bz2 ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.xz ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.zip |
Merge branch 'model-factory'
Diffstat (limited to 'gfx/models')
-rw-r--r-- | gfx/models/mesh.cpp | 2 | ||||
-rw-r--r-- | gfx/models/vertex.hpp | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 85be84c..3db1ad5 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -7,7 +7,7 @@ Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal>(
+ VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour>(
m_vertexArrayObject, m_vertexArrayBuffers[0], m_vertexArrayBuffers[1], vertices, indices);
}
diff --git a/gfx/models/vertex.hpp b/gfx/models/vertex.hpp index 095c82f..325aab1 100644 --- a/gfx/models/vertex.hpp +++ b/gfx/models/vertex.hpp @@ -4,12 +4,13 @@ class Vertex { public: - constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal) : - pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)} + constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal, glm::vec4 colour = {}) : + pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)} { } glm::vec3 pos; glm::vec2 texCoord; glm::vec3 normal; + glm::vec4 colour; }; |