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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
| commit | cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch) | |
| tree | 7ad39a785511e5137859dbef6c940124182b8447 /gfx/models | |
| parent | Extend glVertexArray with VertexArrayConfigurator (diff) | |
| download | ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.bz2 ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.xz ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.zip | |
Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'gfx/models')
| -rw-r--r-- | gfx/models/mesh.h | 13 | ||||
| -rw-r--r-- | gfx/models/vertex.cpp | 8 |
2 files changed, 10 insertions, 11 deletions
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 4135a30..e78d27e 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -2,7 +2,6 @@ #include "config/types.h" #include "gfx/gl/glBuffer.h" -#include "gfx/gl/vertexArrayObject.h" #include <gfx/gl/glVertexArray.h> #include <glad/gl.h> #include <ranges> @@ -54,15 +53,15 @@ public: return static_cast<RelativePosition3D>(v.pos); }))} { - VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); - VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); - configureVAO(m_vertexArrayObject); + m_vertexArrayBuffers[0].storage(vertices, 0); + m_vertexArrayBuffers[1].storage(indices, 0); + configureVAO(m_vertexArrayObject, 0); } - VertexArrayObject & - configureVAO(VertexArrayObject && vao) const + auto + configureVAO(glVertexArray & vao, GLuint divisor) const { - return vao.addAttribsFor<V>(m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]); + return vao.configure().addAttribsFor<V>(divisor, m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]); } }; diff --git a/gfx/models/vertex.cpp b/gfx/models/vertex.cpp index c144db3..dc32f72 100644 --- a/gfx/models/vertex.cpp +++ b/gfx/models/vertex.cpp @@ -1,10 +1,10 @@ #include "vertex.h" -#include "gfx/gl/vertexArrayObject.h" +#include "gfx/gl/glVertexArray.h" template<> -VertexArrayObject & -VertexArrayObject::addAttribsFor<Vertex>(const GLuint arrayBuffer, const GLuint divisor) +Impl::VertexArrayConfigurator & +Impl::VertexArrayConfigurator::addAttribsFor<Vertex>(const GLuint divisor, const glBuffer & buffer) { return addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>( - arrayBuffer, divisor); + divisor, buffer); } |
