summaryrefslogtreecommitdiff
path: root/gfx/models/texture.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 23:29:00 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 23:29:00 +0100
commitb6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch)
treea487df54853522f973ed987006e787117804b9eb /gfx/models/texture.h
parentSwap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff)
parentMove remaining split/plane functions to use library (diff)
downloadilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.bz2
ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.xz
ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.zip
Merge branch 'model-factory-textures'
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r--gfx/models/texture.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h
index 1aad1e0..ffc9a4a 100644
--- a/gfx/models/texture.h
+++ b/gfx/models/texture.h
@@ -8,16 +8,24 @@
// IWYU pragma: no_forward_declare Cache
class Image;
+struct TextureOptions {
+ GLint wrap {GL_REPEAT};
+ GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR};
+ GLenum type {GL_TEXTURE_2D};
+};
+
class Texture {
public:
- explicit Texture(const std::filesystem::path & fileName);
- explicit Texture(const Image & image);
- explicit Texture(GLsizei width, GLsizei height, const void * data);
+ explicit Texture(const std::filesystem::path & fileName, TextureOptions = {});
+ explicit Texture(const Image & image, TextureOptions = {});
+ explicit Texture(GLsizei width, GLsizei height, TextureOptions = {});
+ explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {});
static Cache<Texture, std::filesystem::path> cachedTexture;
void bind(GLenum unit = GL_TEXTURE0) const;
+ void save(const glm::ivec2 & size, const char * path) const;
static void save(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveNormal(const glTexture &, const glm::ivec2 & size, const char * path);
@@ -27,4 +35,5 @@ private:
const char * path, short tgaFormat);
glTexture m_texture;
+ GLenum type;
};