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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
commit64ede41ebaade64ad6705f7f55ca4a778a156481 (patch)
tree6d2fbc64cd28d272fe3f5bbf79ddd41ecc5e2626 /gfx/models/texture.h
parentRefactor glArrays to better expose underlying types (diff)
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Wrap up some low level texture operations in glTexture classHEADmain
Fixes previously hard coded billboard texture size.
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r--gfx/models/texture.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h
index d8c3b29..03d296a 100644
--- a/gfx/models/texture.h
+++ b/gfx/models/texture.h
@@ -1,7 +1,7 @@
#pragma once
#include "config/types.h"
-#include "glArrays.h"
+#include "gfx/gl/glTexture.h"
#include "stdTypeDefs.h"
#include <filesystem>
#include <glm/fwd.hpp>
@@ -38,7 +38,6 @@ public:
static void saveDepth(const glTexture &, const char * path);
static void saveNormal(const glTexture &, const char * path);
static void savePosition(const glTexture &, const char * path);
- static TextureDimensions getSize(const glTexture &);
protected:
static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat);