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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 16:34:56 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 16:34:56 +0100 |
commit | b4ede2fd89d0effb44ebae15862427de9a147476 (patch) | |
tree | 715ed03af8c466b490d4f83183d31a5d57352245 /gfx/models/texture.h | |
parent | Create texture fragments from materials (diff) | |
download | ilt-b4ede2fd89d0effb44ebae15862427de9a147476.tar.bz2 ilt-b4ede2fd89d0effb44ebae15862427de9a147476.tar.xz ilt-b4ede2fd89d0effb44ebae15862427de9a147476.zip |
Define our own enum for texture mapmode
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r-- | gfx/models/texture.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h index 68ec649..86e76a0 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -9,9 +9,16 @@ class Image;
struct TextureOptions {
- GLint wrap {GL_REPEAT};
+ enum class MapMode {
+ Repeat,
+ Clamp,
+ Mirror,
+ Decal,
+ };
+ MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat};
GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR};
GLenum type {GL_TEXTURE_2D};
+ static GLint glMapMode(MapMode);
};
class Texture {
|