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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:00:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:02:44 +0000 |
commit | 867daf817bba83ab22c5e04409c4afb1075dd158 (patch) | |
tree | f9c97a2875dd36e13cf1ee2d6a4ce99d1a585c55 /gfx/models/texture.h | |
parent | Don't actually need to define an empty fragment shader (diff) | |
download | ilt-867daf817bba83ab22c5e04409c4afb1075dd158.tar.bz2 ilt-867daf817bba83ab22c5e04409c4afb1075dd158.tar.xz ilt-867daf817bba83ab22c5e04409c4afb1075dd158.zip |
Support saving a depth texture
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r-- | gfx/models/texture.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h index 09538b3..de532a5 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -19,7 +19,11 @@ public: void bind(GLenum unit = GL_TEXTURE0) const;
static void save(const glTexture &, const glm::ivec2 & size, const char * path);
+ static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
private:
+ static void save(const glTexture &, GLenum, const glm::ivec2 & size, unsigned short channels, const char * path,
+ short tgaFormat);
+
glTexture m_texture;
};
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