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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-15 02:08:43 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-15 02:08:43 +0000 |
commit | 5d7bb934068b0f2ce8b6315517a005cc2c1305f5 (patch) | |
tree | cbe2ae7d51e6ea9c03b50998d19210ca016d0173 /gfx/models/texture.h | |
parent | Add support for setting Texture options on construction (diff) | |
download | ilt-5d7bb934068b0f2ce8b6315517a005cc2c1305f5.tar.bz2 ilt-5d7bb934068b0f2ce8b6315517a005cc2c1305f5.tar.xz ilt-5d7bb934068b0f2ce8b6315517a005cc2c1305f5.zip |
Texture member to save the texture as a TGA
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r-- | gfx/models/texture.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h index 31ffaa5..cc0c07e 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -24,6 +24,7 @@ public: void bind(GLenum unit = GL_TEXTURE0) const;
+ void save(const glm::ivec2 & size, const char * path) const;
static void save(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveNormal(const glTexture &, const glm::ivec2 & size, const char * path);
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