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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
commit | 1c8e84d9503237e7a308107a0a44fbc7f188c700 (patch) | |
tree | 60e80d7f4e91621bc62cb5fb2f6c61aae631b4d9 /gfx/models/texture.h | |
parent | Load assimp textures in parallel (diff) | |
parent | Fix typo in name SceneCPtr (diff) | |
download | ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.bz2 ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.xz ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.zip |
Merge branch 'materials' into assimp
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r-- | gfx/models/texture.h | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h index ffc9a4a..7900f17 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -16,6 +16,9 @@ struct TextureOptions { class Texture {
public:
+ virtual ~Texture() = default;
+ DEFAULT_MOVE_NO_COPY(Texture);
+
explicit Texture(const std::filesystem::path & fileName, TextureOptions = {});
explicit Texture(const Image & image, TextureOptions = {});
explicit Texture(GLsizei width, GLsizei height, TextureOptions = {});
@@ -23,17 +26,29 @@ public: static Cache<Texture, std::filesystem::path> cachedTexture;
- void bind(GLenum unit = GL_TEXTURE0) const;
+ virtual void bind(GLenum unit = GL_TEXTURE0) const;
void save(const glm::ivec2 & size, const char * path) const;
static void save(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveNormal(const glTexture &, const glm::ivec2 & size, const char * path);
-private:
+protected:
static void save(const glTexture &, GLenum, GLenum, const glm::ivec2 & size, unsigned short channels,
const char * path, short tgaFormat);
glTexture m_texture;
GLenum type;
};
+
+class TextureAtlas : public Texture {
+public:
+ TextureAtlas(GLsizei width, GLsizei height, GLuint count);
+
+ void bind(GLenum unit = GL_TEXTURE0) const override;
+ GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {});
+
+private:
+ glTexture m_atlas;
+ GLuint used {};
+};
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